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        <title>PostLyst</title>
        <link>https://postlyst.now.sh</link>
        <description>This is a simple blog site created with node.js backend and nextjs frontend and hosted on now</description>
        <lastBuildDate>Fri, 06 Nov 2026 14:46:04 GMT</lastBuildDate>
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            <title>PostLyst</title>
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            <link>https://postlyst.now.sh</link>
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        <copyright>All rights reserved, Adesile Isaiah Ayomide</copyright>
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            <title><![CDATA[A New Hint on How to Make Money Online]]></title>
            <link>https://postlyst.now.sh/blog/1cisi-a-new-hint-on-how-to-make-money-online</link>
            <guid>https://postlyst.now.sh/blog/1cisi-a-new-hint-on-how-to-make-money-online</guid>
            <pubDate>Tue, 18 Feb 2020 16:52:29 GMT</pubDate>
            <content:encoded><![CDATA[<p>Making money online in this recent years aren't so easy and this is why we all need to dig deep before we can make money online nowadays.
Well, your search is over because you're in a right place.</p>
<p><img src="https://res.cloudinary.com/eliteaddy/image/upload/v1582044441/postlyst/jo8qxi9purzafxpjzxou.jpg" alt="Make money online"></p>
<p>These are the steps you need to follows.</p>
<h2>Affiliate marketing</h2>
<p>This is the common and the best way to make money online nowadays😉.</p>
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            <author>aiadesile@gmail.com (Adesile Isaiah Ayomide)</author>
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            <title><![CDATA[Top 7: Best open source javascript game engines]]></title>
            <link>https://postlyst.now.sh/blog/q6flc-top-7-best-open-source-javascript-game-engines</link>
            <guid>https://postlyst.now.sh/blog/q6flc-top-7-best-open-source-javascript-game-engines</guid>
            <pubDate>Thu, 21 Nov 2019 08:04:01 GMT</pubDate>
            <content:encoded><![CDATA[<p>Building games is one of the best way to improve your programming skills. There are many ways to build games but the best and simplest way is to use one game engine, which might be a ready made framework with documentation on how to use it.</p>
<p>My focus on this article is game engines for web developers who are good with JavaScript. These game engines are list based on there cost, usage and functions.</p>
<p><em>NOTE: This might not be the most accurate list. But you can make more suggestions about the list below...</em></p>
<h2>7. Qiciengine</h2>
<p>Qiciengine is a free JavaScript game engine library with a web-based comprehensive suite of toolset for making HTML5 games. QICI Engine is based on the free and open source HTML5 game framework Phaser, which uses Pixi.js for WebGL and Canvas rendering across desktop and mobile web browsers.</p>
<p>With QICI Engine, creating HTML5 Games is as easy as to develop a website, use your favorite code editor, use your favorite web browser, leverage JavaScript language and all the best web development tools. QICI Engine takes care of the complexity of the underlying technologies, so you just focus on what's important, making your game!</p>
<p>QICI Engine is made up of three parts: QICI Core, QICI Widget and QICI Editor:</p>
<p>QICI Core: A JavaScript Game Engine library that is based on Phaser. QICI Widget: A JavaScript UI library for creating rich application. QICI Editor: A web-based editor with a Node.js server for accelerating HTML5 game development.</p>
<h2>6. Kiwi Game Engine</h2>
<p>Kiwi.js is a fun and friendly Open Source HTML5 Game Engine, some people call it the WordPress of HTML5 game engines.</p>
<p>Kiwi.js is the world's easiest to use Open Source HTML5 game framework for making both mobile and desktop HTML5 browser games. Their focus is blazingly fast WebGL rendering and complementary tools to make professional quality serious games. They use CocoonJS for publishing games and App creation.</p>
<p>Your games can target both canvas and WebGL. Use canvas for older browsers and most mobile browsers. Use WebGL for the latest browsers, and in conjunction with Cocoon.js to build fast native mobile apps. You can easily and efficiently make games for iOS, Android and Chrome Apps by using platforms such as CocoonJS and the Chrome WebStore.</p>
<h2>5. MelonJS Game Engine</h2>
<p>melonJS is a lightweight but yet powerful HTML5 framework designed from the ground up to provide a true plugin-free 'write-once, run-everywhere' gaming oriented library. melonJS is an open-source project and supported by a community of enthusiasts. Melon JS supports the currently features:</p>
<p>A fresh &amp; lightweight 2D sprite-based engine Standalone library (does not rely on anything else, except a HTML5 capable browser) Compatible with most major browsers (Chrome, Safari, Firefox, Opera, IE) and mobile devices Device motion &amp; accelerometer support High DPI &amp; auto scaling Multi-channel HTML5 audio support and Web Audio on supported devices Lightweight physics implementation to ensure low cpu requirements Polygon (SAT) based collision algorithm for accurate detection and response Fast Broad-phase collision detection using spatial partitioning 3rd party tools support for physic body definition (PhysicEditor, Physic Body Editor) Advanced math API for Vector and Matrix Tween Effects Transition effects A basic set of Object Entities (to be extended) Object Pooling Basic Particle System Basic animation management Standard spritesheet and Packed Textures (Texture Packer, ShoeBox) support A state manager (to easily manage loading, menu, options, in-game state) Tiled map format version +0.9.x integration for easy level design Uncompressed Plain, Base64, CSV and JSON encoded XML tilemap loading Orthogonal, Isometric and Perspective tilemap support Multiple layers (multiple background/foreground, collision and Image layers) Multiple Tileset support Tileset Transparency settings Layers Alpha settings Rectangle, Ellipse, Polygon and Polyline objects support Tiled Objects Flipped &amp; rotated Tiles Dynamic Layer and Object/Group ordering Dynamic Entity loading Shape based Tile collision support System &amp; bitmap fonts Mouse and Touch device support (with mouse emulation) Built-in support for CocoonJS and Ejecta Asynchronous messaging support (minPubSub) Basic GUI elements included Customizable loader</p>
<h2>4. Pixi.js game engine</h2>
<p>Pixi.js is a super fast HTML 5 2D rendering engine that uses webGL with canvas fallback. The aim of this project is to provide a fast lightweight 2D library that works across all devices. The Pixi renderer allows everyone to enjoy the power of hardware acceleration without prior knowledge of WebGL. Also, it's fast. Really fast.</p>
<p>Pixi.js has full WebGL support and seamlessly falls back to HTML5's canvas if needed. As a framework, Pixi.js is a fantastic tool for authoring interactive content, especially with the move away from Adobe Flash in recent years. Use it for your graphics rich, interactive websites, applications, and HTML5 games. Out of the box cross-platform compatibility and graceful degradation mean you have less work to do and have more fun doing it! If you want to create polished and refined experiences relatively quickly, without delving into dense, low level code, all while avoiding the headaches of browser inconsistencies, then sprinkle your next project with some Pixi.js magic.</p>
<h2>3. PlayCanvas WebGL Game Engine</h2>
<p>PlayCanvas is an open-source game engine. It uses HTML5 and WebGL to run games and other interactive 3D content in all modern browsers without the need for a plugin.</p>
<p>Graphics WebGL-based 3D renderer Physically based rendering (PBR) Directional, point and spot lights (all of which can cast shadows) Runtime Lightmap baking Static and skinned meshes GPU Particle engine with editor PostFX library: bloom, edge detect, FXAA, vignette, etc Seamless default material support from Maya, 3DS Max, Blender, etc. Full model export pipeline from Maya, 3DS Max, Blender, etc via Assets User Manual Collision &amp; Physics Full integration with 3D rigid-body physics engine ammo.js Audio 3D Positional audio via Web Audio API Resource Loading Simple and powerful resource loading Streaming of individual assets Asset Variants - loads compressed textures (DXT, PVR, ETC1) based on platform support Entity / Component System Built-in components: model, sound, animation, camera, collision, light, rigidbody, script, particlesystem Scripting system Write game behaviours by attaching JavaScript to game entities Live code hot-swap enables rapid iteration Input Mouse, Keyboard, Touch, Gamepad support, VR</p>
<h2>2. Babylon.js</h2>
<p>Babylon.js is an open source JavaScript framework through which you can build and render 3D games within a browser, with the help of WebGL, HTML5 and Web Audio. While drawing a simple 3D object in raw WebGL requires you to deal with a huge amount of JavaScript code, Babylon.js lets you do the same thing with a minimal amount of code and very low level of complexity.</p>
<p>Babylon.js can be stated as &quot;yet another Three.js&quot; due to its powerful features, which give you the power to create almost everything, ranging from fully interactive 3D games to animated logos, in your browser. Though this JavaScript framework is currently on its early stage, but even it offers developers a solid foundation for crafting feature-rich WebGL creations that can be used almost everywhere.</p>
<h2>1. Phaser.js</h2>
<p>But wait a minute, Phaser.js is better than Babylon.js, is this a joke? You know what the people say, one man's meat is another man's poison. You may probably won't like to start developing Web Games using advanced technologies like WebGL because you will be soon frustrated, as the creation of games isn't easy as you think. And that's where Phaser.js will probably be your first option to start with the Games Development as it's very easy to use, they provide a lot of examples and doesn't require a lot of codebase to create your first game.</p>
<p>Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. Phaser uses both a Canvas and WebGL renderer internally and can automatically swap between them based on browser support. This allows for lightning fast rendering across Desktop and Mobile. Phaser uses and contributes towards the excellent Pixi.js library for rendering.</p>
<p>Phaser has been used to create hundreds of games, receiving millions of plays a month. And Version 2 is the most stable and bug-free one yet. The issues get resolved fast and we stay on-top of the changing browser landscape.</p>
<p>If you think that we've forgotten another awesome Game Engine written in Javascript, please let us know and share it with the community in the comment box.</p>
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            <author>aiadesile@gmail.com (Adesile Isaiah Ayomide)</author>
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        <item>
            <title><![CDATA[How To Take Advantage off Disadvantages in Technology 💻]]></title>
            <link>https://postlyst.now.sh/blog/j7j1d-how-to-take-advantage-off-disadvantages-in-technolog</link>
            <guid>https://postlyst.now.sh/blog/j7j1d-how-to-take-advantage-off-disadvantages-in-technolog</guid>
            <pubDate>Mon, 26 Aug 2019 18:29:46 GMT</pubDate>
            <content:encoded><![CDATA[<p>Technology is my day to day activities and maybe yours too. For example, working or calculating was made easier with the use of calculator, transportation was made easier with the use of our vehicles, cooking would never be better without gas or electric cooker. All of this are done with the work of technology.</p>
<p>Nothing could have been better without it. But, the more we make things easier,the more we make something difficult, the more problem we solve, the more problems we create.</p>
<p>These are the little disadvantages I think technology I've caused for us generally and how to take advantage of it.</p>
<h2>Diversion In Study</h2>
<p>Of course this affect us a lot as a student. When our lecturer will be lecturing us in the lecture and believe me 70% of the people from the fifth row back will be busy playing with their phone.</p>
<p>There was a time when we used to play a game in lecture hall, the name of the game is Milli Militia. We will be playing multiplayer game and until someone wins. That too when lecture is going on. Most of us will find the lecture boring, because we are too busy with game.</p>
<p>To take advantage of this is, if you don't understand what you are been thought in class, there are tonnes of tutorials online, be it blog or YouTube. You just need to search and lo, your answer is waiting for you.</p>
]]></content:encoded>
            <author>aiadesile@gmail.com (Adesile Isaiah Ayomide)</author>
        </item>
        <item>
            <title><![CDATA[How to make money online]]></title>
            <link>https://postlyst.now.sh/blog/i45qa-how-to-make-money-online</link>
            <guid>https://postlyst.now.sh/blog/i45qa-how-to-make-money-online</guid>
            <pubDate>Tue, 13 Aug 2019 00:32:04 GMT</pubDate>
            <content:encoded><![CDATA[<p>There are several ways to make cool dough online. And it is damn easy, since you are not working your ass off in the sun or sitting with your boss controlling you anytime.</p>
<p><img src="https://res.cloudinary.com/eliteaddy/image/upload/v1565656231/postlyst/vte8bp48tw20x320pnol.jpg" alt="Money or dollar online"></p>
<p>Though I said it is simple, yes, it is but you are really gonna face some difficulty when blogging.</p>
<p>Wait for it...</p>
]]></content:encoded>
            <author>aiadesile@gmail.com (Adesile Isaiah Ayomide)</author>
        </item>
        <item>
            <title><![CDATA[iA Writer for Android: Quick Start]]></title>
            <link>https://postlyst.now.sh/blog/1dh30ge1d-ia-writer-for-android-quick-start</link>
            <guid>https://postlyst.now.sh/blog/1dh30ge1d-ia-writer-for-android-quick-start</guid>
            <pubDate>Wed, 31 Jul 2019 03:18:25 GMT</pubDate>
            <content:encoded><![CDATA[<p>This is iA Writer for Android: Quick Start Welcome to iA Writer for Android. I'm now transferring it from this iA Writer to my blog. 😉 happy blogging.</p>
<h2>What's New?</h2>
<ul>
<li>Search for files and inside the editor</li>
<li>Many user experience refinements</li>
<li>Small bug fixes and performance improvements</li>
</ul>
<h2>Using Writer</h2>
<h3>In an Open Document</h3>
<ul>
<li>Hide the soft keyboard, touch the text or hit &quot;Esc&quot; on your hardware keyboard to access the menu.</li>
<li>Go to the document list by swiping right.</li>
<li>Go to the preview by swiping left.</li>
</ul>
<h3>In the Document List</h3>
<ul>
<li>Click on a document to open it in the editor.</li>
<li>Long click a file or folder to access context menu options like moving, renaming, deleting.</li>
<li>Go to the editor by swiping left.</li>
<li>Navigate up by swiping right.</li>
</ul>
<h3>In the Storage System Menu</h3>
<ul>
<li>Long press on a storage system menu entry to disconnect/reconnect the storage system in question.</li>
</ul>
<h3>In the Preview</h3>
<ul>
<li>Change the template.</li>
<li>Hit &quot;Export&quot; to export the document as Text, HTML, PDF or MS Word document.</li>
<li>Swipe right to return to the editor.</li>
</ul>
<h1>Questions? Problems?</h1>
<ul>
<li>Visit <a href="http://ia.net/writer/android">http://ia.net/writer/android</a> for more information</li>
<li>Visit <a href="http://ia.net/writer/support/android">http://ia.net/writer/support/android</a> for help</li>
</ul>
<p>We look forward to hearing from you! — Information Architects</p>
<h1>Markdown Guide</h1>
<h2>Basics</h2>
<p>If you are not familiar with Markdown, it might look a little scary at first. Once you get the basics, you will quickly love it as it allows you to format your text without taking your hands off the keyboard. iA Writer’s Auto-Markdown will give you instant feedback if you got the formatting right or not.</p>
<h3>Headings</h3>
<p>You can use up to up to six levels by writing # before a heading; the number of hashtags defines the hierarchy of the heading. Don’t forget to add a space after the #:</p>
<h1>First Level Heading</h1>
<h2>Second Level Heading</h2>
<h3>Third Level Heading</h3>
<h3>Emphasis and Importance</h3>
<p>Emphasis (“italics”) and important (“bold”) are written by putting * or _ around the text you want to see in a different format.</p>
<p>Emphasis: <em>example</em> or <em>example</em> Importance: <strong>example</strong> or <strong>example</strong> Emphasis + Importance <em><strong>example</strong></em> or <em><strong>example</strong></em></p>
<h3>Numbered Lists</h3>
<p>Type 1. then a space. Any number (followed by a full stop and space) can be used.</p>
<ol>
<li>Ordered list item</li>
<li>Ordered list item</li>
<li>Ordered list item</li>
</ol>
<h3>Bulleted Lists</h3>
<p>Type <em>, - or + then a space. Create a bulleted list by using an asterisk (</em>), hyphen (-), or plus sign (+), followed by a space.</p>
<ul>
<li>Bulleted list item</li>
<li>Bulleted list item</li>
<li>Bulleted list item</li>
</ul>
<h3>Nesting Lists</h3>
<p>You can also nest lists several levels deep.</p>
<p>Unordered:</p>
<ul>
<li>First level
<ul>
<li>Second level</li>
</ul>
</li>
</ul>
<p>Ordered:</p>
<ol>
<li>First level
<ol>
<li>Second level</li>
</ol>
</li>
</ol>
<h3>Blockquotes</h3>
<p>Type &gt; plus a space (just like email):</p>
<blockquote>
<p>A quoted paragraph</p>
<blockquote>
<p>A quoted paragraph inside a quotation</p>
</blockquote>
</blockquote>
<h2>Advanced</h2>
<h3>Links</h3>
<p>Create a link by surrounding the link text in square brackets, followed immediately by the URL in parentheses:</p>
<p><a href="http://example.com/">text to link</a></p>
<p>You can also use reference links. Add the reference in square brackets after the text to link. Then, on a line by itself add the reference with a colon, space, and the URL:</p>
<p>[text to link][ref] … [ref]: http://example.com/</p>
<h3>Code</h3>
<p>You can mark up code in-line using backticks (<code>code</code>), or add a code block by adding at least four spaces to the start of a line:</p>
<pre><code>This is a code block
</code></pre>
<h3>Footnotes</h3>
<p>Add a footnote in square brackets preceded by a caret. Then add the footnote content like a reference link, for example:</p>
<p>Some text with a footnote[^1]. … [^1]: The linked footnote appears at the end of the document.</p>
<h3>You can also add an inline footnote in the following manner</h3>
<p>Some text with a footnote[^This is the footnote itself.].</p>
<h3>Horizontal Rules</h3>
<p>You can add a thematic break which will be represented by a dividing line (<code>&lt;hr&gt;</code>) when exported to HTML. To do so, add three or more asterisks (*), hyphens (-), or underscores (_) on a line by themselves, optionally separated with spaces. For example:</p>
<hr>
<p>or</p>
<hr>
<h3>Content Blocks</h3>
<p>You can now include include entire texts, tables, or program code sequences by simply starting a new line with a slash <code>/</code>, followed by the name of the file that you want to include. E.g.</p>
<p><code>/chapter1.txt</code></p>
<p>or:</p>
<p><code>/somecode.py</code></p>
<p>or even:</p>
<p><code>/sometable.csv</code></p>
<p>Learn more about content blocks <a href="https://ia.net/writer/support/general/content-blocks/">here</a>. Please note that Writer for Android does not support the inclusion of local images (images from the web can be included).</p>
<p>Under &quot;Settings&quot;, there is a new option that allows you to turn on file extensions in the file list. Like that, you'll not have to guess the extension of a file that you want to add as a content block.</p>
<h3>Commonmark</h3>
<p>Preview and Export support Commonmark 0.27. See <a href="http://spec.commonmark.org/0.27/">this website</a> for more information.</p>
<h1>Keyboard Shortcuts</h1>
<p>A list of hardware keyboard shortcuts:</p>
<h2>Cursor Position</h2>
<ul>
<li>Use the arrow keys to move through the document</li>
<li>Fn + ← go to start of line</li>
<li>Fn + → go to end of line</li>
<li>Ctrl + ← go to previous word</li>
<li>Ctrl + → go to next word</li>
<li>Ctrl + ↑ go to previous paragraph</li>
<li>Ctrl + ↓ go to next paragraph</li>
</ul>
<p>Use shift plus any of the above keys to select text.</p>
<h2>Text Manipulation</h2>
<ul>
<li>Ctrl + C copy</li>
<li>Ctrl + X cut</li>
<li>Ctrl + V paste</li>
<li>Ctrl + A select all</li>
<li>Ctrl + Z undo</li>
<li>Ctrl + Shift + Z redo</li>
<li>Ctrl + B bold</li>
<li>Ctrl + I italic</li>
<li>Ctrl + - strikethrough</li>
<li>Ctrl + 1...6 h1 ... h6</li>
<li>Tab insert four spaces</li>
<li>Shift + Enter line break</li>
</ul>
<h2>UI Control</h2>
<ul>
<li>Esc bring up menu</li>
<li>Use tab or the arrow keys to navigate the menu on a hardware keyboard</li>
</ul>
<h1>Fine-Print</h1>
<p>We would like to thank Andrei Gramakov for providing a Russian interface translation.</p>
<p>Icons created by Raphaël Buquet and Shmidt Sergey from the Noun Project.</p>
<p>iA Writer relies on the ICU library to identify character encodings: <a href="http://site.icu-project.org/">http://site.icu-project.org/</a></p>
<p>Flexmark Markdown parser Copyright (c) 2015-2016, Atlassian Pty Ltd, All rights reserved. Copyright (c) 2016, Vladimir Schneider, All rights reserved.</p>
<p>We use the standard tools provided by Google and, if you connect it, by Dropbox: Google Analytics, Play Store analytics, Dropbox developer account analytics. None of these methods allow us to access the documents you store in iA Writer.</p>
<p>The information required to connect to Google Drive resides in your device's contacts information. For that reason, we have to ask you for permission to access your contacts. This will happen on install on pre-Marshmallow devices. On Marshmallow and later, it will only happen when you connect Google Drive. We will not use this information for anything else than to connect to Google Drive.</p>
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            <author>aiadesile@gmail.com (Adesile Isaiah Ayomide)</author>
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